![]() ![]() Fixed a bug that could see NPCs in interior areas multiply for Online Coop Clients if repeatedly entering and exiting interior locations while the Host remained in an outside location.Fixed instances that could lead to a “Failed to join the session” becoming stuck on screen after accepting an invite to an Online Lobby.Fixed an issue where spamming “Switch Character” while loading into an Online Coop game could cause the “Select Profile” tab to become stuck on the screen.Fixed a bug that could allow Local Coop Players to take over the other Players’ vendor browsing temporarily.Addressed specific instances where players in a Coop session would hear the music from Coder’s Cove while in combat in Black Lake Towers.Fixed an issue in Local Coop where one Player taking the elevator in Lanier’s Apartment with another Player staying behind could cause world textures to unload.Addressed an issue where it could take several seconds until the Coop Player’s weapon appeared after a Host Player takes a taxi when in different zones.Fixed instance where the Papa Feral’s Health Bar failed to appear for Client Players if certain conditions were met.Resolved an issue where the Client Player could lose all equipped items, including Cyberdeck, if they join when a Host Player triggers the elevator.Fixed an issue where Cyberdecks stopped functioning for the Client Player in some circumstances.Fixed an issue where the Host might be unable to skip a cutscene if they disconnected their controller in the loading screen & tried to reconnect before the loading was over.Resolved an issue where EN bar recharge sometimes wouldn’t appear for Client Players.Fixed a rare issue where the ‘Failed to host game’ prompt appears after a Player attempts to host a Coop game with a new or saved game under certain conditions.Fixed an issue where the title takes a noticeably long time to recognize that the Player has left the lobby, which could prevent a Client Player problem trying to rejoin.Fixed an issue where purchased items from the various Vendors would not show for Client Players.Fixed an issue where the camera could get stuck in a fixed position upon Player 2 interaction with a Vendor while Player 1 is already interacting with the same Vendor.Fixed an issue where a Player could start a Single Player game while accepting an invite for a Co-op.We fixed an issue where Clients could not rejoin a Host after disconnection from the internet.Fixed a Local Co-op issue where you could copy and overwrite profiles after specific steps were taken while disconnecting controllers.Fixed an issue where a Client Player NPC dialogue is progressed by the Host Player clicking next in a dialogue with an entirely different character.Fixed rare crashes that could occur when taking a Taxi from “CorpZone” to “Arcology: Highstreet.”.Fixed an issue where a crash could occur for the Host Player when a Client Player buys an item from a Vendor.Fixed a crash that could occur during a Co-op game when entering Nitroad or The Node.We fixed several issues where the Player could instigate a soft-lock by interacting with multiple ‘interacts’ at the same time.Fixed an issue where a Client could experience a hang if the Host disconnected the game immediately upon loading into the game. ![]() Fixes made to stability in Single Player, including a number of low-frequency crashes additionally, we have resolved a number of issues that will improve stability in Co-op. ![]()
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